Running D&D for a group of 8 players or more

Running D&D for a Large Group

I will admit that despite the title of this article, running a game for more than 4 players is really challenging and, in my humble opinion, close to impossible. That’s not to say that it can’t be done, but I don’t think I have the experience to undertake such a gargantuan task.

I’ve run a game for 8 players a few months ago, and I can say with certainty that I will not be doing it again, as neither my players nor me had fun that day.¬†Combat especially was a drag and people quickly got bored of waiting for their turn. Even what was supposed to be quick combat encounters turned into a long slog and both me and my players quickly got tired of it. That day was a few months ago and it was the day I decided I would never run such a big table again.

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A Few Thoughts on D&D Alignment

I’m not familiar with previous editions of Dungeons & Dragons so when speaking about the great alignment debate that is going on, I will be talking about 5th Edition only. Yes, there is a debate about alignment in the online D&D communities and there are great points from both sides of the argument. Following is my own opinion on the matter.

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The Purpose of the Dungeon Master

I’ve realized that I’ve talked about a few things on this blog, but I haven’t touched on what it means to be a Dungeon Master. This is supposed to be a blog for beginner DMs like myself, but the question that is often asked from people who want to DM is “What is a DM? What does one do?”.

In this article I will try to answer that question.

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dnd adventure creation

Creating and Preparing an Adventure for D&D

When I started DMing, I faced a roadblock when I decided I wanted to run my own stuff. I had all these ideas for awesome adventures but no streamlined method to write them and run them. Honestly, I was thinking about it too much. If you’ve read my other article on running your first session, then you may realize that the method I outlined there doesn’t change much as you progress in your DMing career.

So here’s the method I’m using now.

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Using a published adventure

Running published adventures is a preferred method of running D&D for many people. It seem easier than creating your own adventures, all the information is right there on the page and you feel like you have a handle on things. The dungeons have been carefully crafted, the encounters carefully balanced and the adventure has most likely been play-tested for you.

But, like me, you may feel like you’re not scratching that creative itch while running one of these adventures. You may feel like you’re cheating or like you’re not a “true DM” if you don’t create your own stuff. I don’t agree with these sentiments, but I do have a way to effectively nullify these thoughts.

This article isn’t about how to run these adventures, but about how to use them.

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Cheapest miniature alternative that you can make yourself

Let me start by saying that miniatures are awesome. They are a great aid for both the Dungeon Master and the players, as they make fights and scenarios more tangible. You can see the huge dragon in front of you and can be actually scared by it.

Having said that, they are completely optional. And I’m not saying that in a “theater of the mind is better” kind of way (which for some groups may absolutely be the case). They are optional because there are alternative methods to represent monsters and heroes on a grid that are a lot cheaper. I’m talking about tokens.

Will they have the same effect as miniatures on the table? Probably not. Will they absolutely do the job and look cool while not breaking the bank? Yes!

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Great Software that will aid your D&D 5e game

Being a new DM means that you kinda have to figure stuff out all by yourself. The Dungeon Master’s Guide is a great tool that offers a lot of great tools, and you could play using only the core books.

I, however, am a nerd. And as a nerd I love research. So whether it’s creating encounters, or just planning your campaign, I have found a tool for the job and I thought I’d share them with you.

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Running your first D&D Session Part 2

If you haven’t read the first part of this article, you should. At least if you want this to make sense. In essence I explained why you shouldn’t run Lost Mine of Phandelver as your first time DMing. Instead you should run something that can be completed in one session, doesn’t include an overarching plot, and has expendable “test” characters for your players. In this article I will try to expand on this idea and give more details on running your first D&D session.

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Running your first D&D Session Part 1

So you want to run D&D. You call up your friends or coworkers, and tell them “Hey, I found this great new game that I want to introduce you to!”. This may or may not be how that conversation goes but the fact of the matter remains. If you’re reading this, then you probably want to start running D&D.

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The purpose of this blog

I can’t say I’m an experienced DM, mainly because I am not. I’ve only run a couple of games and only just started my own campaign. So why create a blog?

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