I made this map for last week’s session, using Dungeondraft (which I completely recommend by the way). It is a small dungeon and I placed it under my players’ base of operations. The adventure I used this map in was a “Hangover/Dude, where’s my car” kind of situation where the players had to retrace their steps from the previous night. One thing that became apparent very quickly was that they had sold their tavern to an unknown individual who took advantage of them while they were drunk.
How the specific dungeon map was used
The clues finally led them to this dungeon, where they found the man dead in front of a strange contraption, and after reading his journal they found out that there is hidden treasure here and that’s why the man wanted their tavern in the first place. Him being dead hints to the danger of the contraption.
The secret door leads to a boss fight and it happened to be the only combat encounter of the adventure. To open the secret door they would have to solve the puzzle. I won’t go into detail about what the puzzle is, so you can let your imagination go wild, but it involved turning the dragon’s skull to specific positions (Leave a comment if you can figure it out).
In the end, this was a fun adventure and I had fun designing this simple dungeon.