I’m not familiar with previous editions of Dungeons & Dragons so when speaking about the great alignment debate that is going on, I will be talking about 5th Edition only. Yes, there is a debate about alignment in the online D&D communities and there are great points from both sides of the argument. Following is my own opinion on the matter.
I’ve realized that I’ve talked about a few things on this blog, but I haven’t touched on what it means to be a Dungeon Master. This is supposed to be a blog for beginner DMs like myself, but the question that is often asked from people who want to DM is “What is a DM? What does one do?”.
In this article I will try to answer that question.
When I started DMing, I faced a roadblock when I decided I wanted to run my own stuff. I had all these ideas for awesome adventures but no streamlined method to write them and run them. Honestly, I was thinking about it too much. If you’ve read my other article on running your first session, then you may realize that the method I outlined there doesn’t change much as you progress in your DMing career.
So here’s the method I’m using now.
Running published adventures is a preferred method of running D&D for many people. It seem easier than creating your own adventures, all the information is right there on the page and you feel like you have a handle on things. The dungeons have been carefully crafted, the encounters carefully balanced and the adventure has most likely been play-tested for you.
But, like me, you may feel like you’re not scratching that creative itch while running one of these adventures. You may feel like you’re cheating or like you’re not a “true DM” if you don’t create your own stuff. I don’t agree with these sentiments, but I do have a way to effectively nullify these thoughts.
This article isn’t about how to run these adventures, but about how to use them.
If you haven’t read the first part of this article, you should. At least if you want this to make sense. In essence I explained why you shouldn’t run Lost Mine of Phandelver as your first time DMing. Instead you should run something that can be completed in one session, doesn’t include an overarching plot, and has expendable “test” characters for your players. In this article I will try to expand on this idea and give more details on running your first D&D session.