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Running the Game

Tips, tricks and what I’ve learned about running the game that may come in handy to novice Dungeon Masters.

Running D&D for a group of 8 players or more

Running D&D for a Large Group

I will admit that despite the title of this article, running a game for more than 4 players is really challenging and, in my humble opinion, close to impossible. That’s not to say that it can’t be done, but I don’t think I have the experience to undertake such a gargantuan task.

I’ve run a game for 8 players a few months ago, and I can say with certainty that I will not be doing it again, as neither my players nor me had fun that day.¬†Combat especially was a drag and people quickly got bored of waiting for their turn. Even what was supposed to be quick combat encounters turned into a long slog and both me and my players quickly got tired of it. That day was a few months ago and it was the day I decided I would never run such a big table again.

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alignment grid dnd

A Few Thoughts on D&D Alignment

I’m not familiar with previous editions of Dungeons & Dragons so when speaking about the great alignment debate that is going on, I will be talking about 5th Edition only. Yes, there is a debate about alignment in the online D&D communities and there are great points from both sides of the argument. Following is my own opinion on the matter.

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dungeon master dnd

The Purpose of the Dungeon Master

I’ve realized that I’ve talked about a few things on this blog, but I haven’t touched on what it means to be a Dungeon Master. This is supposed to be a blog for beginner DMs like myself, but the question that is often asked from people who want to DM is “What is a DM? What does one do?”.

In this article I will try to answer that question.

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dnd adventure creation

Creating and Preparing an Adventure for D&D

When I started DMing, I faced a roadblock when I decided I wanted to run my own stuff. I had all these ideas for awesome adventures but no streamlined method to write them and run them. Honestly, I was thinking about it too much. If you’ve read my other article on running your first session, then you may realize that the method I outlined there doesn’t change much as you progress in your DMing career.

So here’s the method I’m using now.

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dnd 5e published adventures

Using a published adventure

Running published adventures is a preferred method of running D&D for many people. It seem easier than creating your own adventures, all the information is right there on the page and you feel like you have a handle on things. The dungeons have been carefully crafted, the encounters carefully balanced and the adventure has most likely been play-tested for you.

But, like me, you may feel like you’re not scratching that creative itch while running one of these adventures. You may feel like you’re cheating or like you’re not a “true DM” if you don’t create your own stuff. I don’t agree with these sentiments, but I do have a way to effectively nullify these thoughts.

This article isn’t about how to run these adventures, but about how to use them.

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